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Many objects, such as triggers and paths, are built from vertexes
– for example basic trigger has four of them. You can edit
thosethem, creating non-standard shaped objects, using Vertex Edit tool.
To access this edition mode select object you wish to edit, change tab in main editor window from “Scene” to “Tools”, and choose “Vertex Edit”To edit an object, select it in the Scene tab. Now move to the Tools tab and select Vertex Edit tool.
Adding and removing vertexes is performed by holding ALT and clicking a LMB in place you want to add click where you would like to place or remove a vertex.
If we’re editing a path, we can easily For paths, you can add new vertexes on the end of path paths by pressing CTRL+LMB.
See the video below for an example of how it looks.
Tip |
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You can edit and add new vertexes (corners) to selected areas. |
Info |
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Enabling the Sprites debug filter will make select corners a lot easier: HOW-TO: Change display settings. |
Note |
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Make sure the borders of the areas do not overlap each other! Overlapping a trigger area can cause the game to crash. |