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Essential for creating different jobs and specifying which activities NPCs carry out.

How NPCs spend their days and nights? Well, you can define that. Jobs are sequences of actions with their related animations. Sitting down and the animation required for an NPC to sit down.

You can find Job Tree (jt) files in the Asset Browser.

Once you open them in the Job Tree Editor, this is what you will see:

  • the Tree - which lists the sequences and animations

  • the animation preview - choose the animation to play below (start with the ▶️ button)

  • animation list

4b396c72-6994-4ed2-9b85-e9e69334025f.png

See a short video tutorial on previewing animations and editing sequences in the Job Tree Editor:

1jobtreeeditor.mp4

Info

If a job is moved from a specific time of day that was assigned, usually that would happen from one point to another on a navmesh.