TOOL: Vertex edit

Many objects, such as triggers and paths, are built from vertexes. You can edit them, creating non-standard shaped objects, using Vertex Edit tool.

To edit an object, select it in the Scene tab. Now move to the Tools tab and select Vertex Edit tool.

Adding and removing vertexes is performed by holding ALT and a LMB click where you would like to place or remove a vertex.

For paths, you can add new vertexes on the end of paths by pressing CTRL+LMB.

See the video below for an example of how it looks.

You can edit and add new vertexes (corners) to selected areas.

Enabling the Sprites debug filter will make select corners a lot easier: https://cdprojektred.atlassian.net/wiki/spaces/W3REDkit/pages/6329000.

Make sure the borders of the areas do not overlap each other! Overlapping a trigger area can cause the game to crash.

 

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The Witcher 3: Wild Hunt Complete Edition © 2024 CD PROJEKT S.A. Published by CD PROJEKT S.A. Developed by CD PROJEKT RED. CD PROJEKT®, The Witcher®, REDengine® are registered trademarks of CD PROJEKT Capital Group. All rights reserved. The Witcher game is set in the universe created by Andrzej Sapkowski in his series of books. All rights reserved.