TOOL: Entity template editor

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You can use this editor to tinker with properties of all kinds of entities.

Here is an example what can be done here.

Open a file in the Asset browser: characters\base_entities\man_base\npc_base_m\npc_base_witcher.w2ent.

Once you see the window click on the background of the node editor to view the node properties.

These are all the editable values of the scripts.

In Template Properties, you can see the entity class. The one in this example is a base entity:

Double clicking this base entity will show it in the Asset Browser, so you can fiddle with that too if it’s necessary. All the dependencies are also shown below, you can see every single file that this entity uses. As mentioned before, you can change/remove/add the cloth and body parts in the appearances tab.

You can play and edit effects in the effects tab:

You can also edit effects:

You can see the properties of nodes (like particleSystem) by clicking on them in the timeline. These can also be shown in the asset browser.

You can open these and take a look in the ParticleEditor, where the actual components and system properties are shown.

Hitting the size over life will show the curves in the right pane:

appearance tab: here you can see what entities are associated with this one, like body parts, hair, face, etc. These are also can be opened in the asset browser by double clicking. Animation tab > mimics you can see the animation sets and also the behaviorInstanceSlots.

 

 

 

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