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Helps in debugging and displays aspects of the world that are usually hidden while in gameplay.

Can’t see something while editing or playing the game? Make sure it’s turned on in the Display Mode settings first!

Open View > Toggle display mode to see the options that can be made visible. You can set these independently for both the editor mode (Editor Options) and gameplay mode (Game Options).Here’s how it works


Show / hide elements

Example 1.

If you want to show all the different trigger areas and waypoints used on our level, you would need to enable the correct filters. In this example, you would need to go to Editor options > Debugand there enable Areas and Waypoints.

This is how it will look like, before and after:

display mode.pngImage Modified

If you want the same filters to be visible while in-game, you need to apply these options also in the Game options > Debug.
Otherwise hey

…otherwise these elements will not be visible

.Image Removed

!


Note

Please note that this works in the same way for all other available debug options such as areas, waypoints, paths, sprites and more. If you can’t see something that should be there, please check the Display Mode settings.

filtersMode.png