How-to tutorials
How-to tutorials
Follow these step-by-step-guides and find out:
- HOW-TO: Create a new world
- HOW-TO: Make a new world come alive
- HOW-TO: Add objects into the world multiple times
- HOW-TO: Apply weather and environment
- HOW-TO: Add light sources
- HOW-TO: Use Reflection Probes
- HOW-TO: Add water areas
- HOW-TO: Import and export terrain tiles
- HOW-TO: Create a monster encounter
- HOW-TO: Find and debug encounters
- HOW-TO: Set traps
- HOW-TO: Create a new NPC
- HOW-TO: Add items and attributes
- HOW-TO: Create an encounter with NPC merchant
- HOW-TO: Add moving entities
- HOW-TO: Change clothing colors
- HOW-TO: Work with clues, containers (all that glows)
- HOW-TO: Generate Navigation Data (Navmesh)
- HOW-TO: Generate minimaps
- HOW-TO: Change display settings
- HOW-TO: How to stack objects (collisions)
- HOW-TO: Import new body and facial animation
- HOW-TO: Use CSV files for animations
- HOW-TO: Install the Blender plugin
- HOW-TO: Use animations in REDkit and Blender
- HOW-TO: Use skinned meshes in Blender
- HOW-TO: Work with lipsync
- HOW-TO: Create a scene
- HOW-TO: Create a new quest
- HOW-TO: Use quest nodes
- HOW-TO: Use quest conditions and functions
- HOW-TO: Make props lootable
- HOW-TO: Use containers and generate loot
- HOW-TO: Get a Wwise license
- HOW-TO: Implement sounds and use Wwise
- HOW-TO: Use ID spaces for localization modding
, multiple selections available,
______________________________________
The Witcher 3: Wild Hunt Complete Edition © 2024 CD PROJEKT S.A. Published by CD PROJEKT S.A. Developed by CD PROJEKT RED. CD PROJEKT®, The Witcher®, REDengine® are registered trademarks of CD PROJEKT Capital Group. All rights reserved. The Witcher game is set in the universe created by Andrzej Sapkowski in his series of books. All rights reserved.