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Version: 4.0.103444
Date: 06.06.2024

Game update and patch for REDkit with a long list of updates and fixes.

List of changes:

  • Game: Added some new capabilities for modding scripts. The script compiler now supports a number of annotations. Their main purpose is to add/modify functionality in existing game functions and classes without merging script files.

  • Game: Fixed an issue where turning on HairWorks on DirectX 11 crashed the game after loading a save.

  • Added new tutorials (including WitcherScript documentation) to the REDkit User Guide.

  • Fixed an issue where the cursor could disappear in the editor after zooming in in the preview in the Texture Viewer.

  • Generated navmesh instance will now be properly loaded back after saving and re-opening the world.

  • Color picker in the Environment Editor will now properly show colors.

  • Creating a new world and generating terrain will no longer fail when Ray Tracing is enabled.

  • Fixed the trajectory calculation of bone motion extraction when importing animations.

  • Various stability improvements and crash fixes.

  • Various language fixes and tweaks.

  • Disabled some not working or console-related debug filters.

  • Editor will now check the game version before starting and warn the user if it's outdated.

  • Editor will now remember the configurations in the Welcome dialog box even if the app was closed before starting completely.

  • Map file (editormap.json) generated from the REDkit executable will now be included in the bin folder.

  • New worlds can now be created as DLC mods.

  • Assigned better default values in setup for Terrain Edit Tools.

  • Removed unused Import and Export settings sections in the Terrain Edit Tool.

  • Made w3fac and w3dyng files editable if REDkit config is active.

  • Various fixes for publishing on Steam Workshop.

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Previous updates:

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titleVersion: 4.0.102771 (21.05.2024)

Version: 4.0.102771
Date: 21.05.2024

Steam Workshop compatibility update and more.

List of changes:

  • Steam Workshop integration and Steam Workshop support for DLC mods

  • Added support for an easier way to add new world IDs in mods.

  • Added full support for loading DLC mods - fixed an issue that occurred when loading additional content from mods.

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titleVersion: 4.0.102771 (15.05.2024)

Version: 4.0.102771
Date: 15.05.2024

Third update for the Playtest version of The Witcher 3 REDkit.

List of changes:

Various stability improvements.

  • Added a warning popup in the Asset Browser when importing resources with no directory selected.

  • Made it impossible to set the r4data path as uncook depot.

  • Material parameter panel will be now shown by default in the Terrain Edit tool.

  • Fixed texture cache building and creating empty caches and metadata when publishing a mod.

  • Manually added files will now properly appear (or disappear after removing them) in Asset Browser after rescanning.

  • Fixed mouse cursor capture issue when using Terrain Edit Tools.

  • Added an option to revert unchanged assets in Asset Browser.

  • Mod folder names will be now restricted to a-Z_0-9 characters.

  • Fixed the unclickable check-out dialog box that's prompted when using Terrain/Vegetation Edit Tools.

  • Various adjustments to the "Save and publish project" dialog box UI.

  • It will now be checked if the selected depot folder is empty when uncooking files during the first time setup.

  • PlayStation and Xbox controllers will now work in the editor's game viewport.

  • Language selector in Scene Editor will no longer show changed language when changing language fails due to unsaved strings.

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