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Version: 4.0.103444
Date: 06.06.2024
Game update and patch for REDkit with a long list of updates and fixes.
List of changes:
Game: Added some new capabilities for modding scripts. The script compiler now supports a number of annotations. Their main purpose is to add/modify functionality in existing game functions and classes without merging script files.
Game: Fixed an issue where turning on HairWorks on DirectX 11 crashed the game after loading a save.
Added new tutorials (including WitcherScript documentation) to the REDkit User Guide.
Fixed an issue where the cursor could disappear in the editor after zooming in in the preview in the Texture Viewer.
Generated navmesh instance will now be properly loaded back after saving and re-opening the world.
Color picker in the Environment Editor will now properly show colors.
Creating a new world and generating terrain will no longer fail when Ray Tracing is enabled.
Fixed the trajectory calculation of bone motion extraction when importing animations.
Various stability improvements and crash fixes.
Various language fixes and tweaks.
Disabled some not working or console-related debug filters.
Editor will now check the game version before starting and warn the user if it's outdated.
Editor will now remember the configurations in the Welcome dialog box even if the app was closed before starting completely.
Map file (editormap.json) generated from the REDkit executable will now be included in the bin folder.
New worlds can now be created as DLC mods.
Assigned better default values in setup for Terrain Edit Tools.
Removed unused Import and Export settings sections in the Terrain Edit Tool.
Made w3fac and w3dyng files editable if REDkit config is active.
Various fixes for publishing on Steam Workshop.
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Previous updates:
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Version: 4.0.102771 Steam Workshop compatibility update and more. List of changes:
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Version: 4.0.102771 Third update for the Playtest version of The Witcher 3 REDkit. List of changes: Various stability improvements.
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