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Learn how to add water areas to your terrain.

Adding water can be is done by using adding Local Water Areas - areas are treated as boundaries of the water shape that is applied usually inside river or lake beds, where the terrain goes under a specified elevation level.


Add water areas

  1. Add a new layer- right click in the Scene Panel and choose 2024-05-14_13-58.png. We can call it e.g. local_water_shape.

  2. Select the new layer.

  3. Go to Tools and Terrain Edit Tools (Shape BrushFlatten).

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  4. With the tool active, go to the Editor main screen and experiment with “flattening” the ground (basically, making a hole in the ground).

  5. Now right on the area you have just flattened and choose Graphics → Add Local Water Areas.

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  6. Use the Scale and Move button on the left the to change the size of your water area and bring it in view.

See the video for more details
  1. into view by elevating it higher.

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    water11.mp4

Check the process in the video below:

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Additional settings

When you open up the World settings tab at the right side of the editor, you can search for a setting called 'disableWaterShaders'.

This setting should be switched off to make the water defined by local water areas visible.

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Also please make sure that when you open up the environment Editor, leave the ' World Environment Editor (the highlighted icon on the top toolbar) the Allow water shader' option is checked.

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You can open the World Environment Editor using this icon button on the top toolbar:

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Table of contents:


Table of Contents
minLevel2
maxLevel2
include
outlinefalse
indent
styledisc
exclude
typelist
class
printabletrue