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Here’s how you can stack objects on each other
and make themso they take into account the collisions of other objects.
After selecting an object, go First, it’s got to know about this useful shortcut:
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Press “Y” to snap the selected object to the mouse position and also create a trace to the collision which puts thins on top properly. |
Another method would be:
Select an object.
Go to Mode and select Snap to static collision.
You should now be able to place objects on the surface of other collisions.
You can see the difference between both snap-modes on the video below:
objects_collisions.mp4 Image RemovedImage Added