Helps in debugging and displays aspects of the world that are usually hidden while in gameplay.
Open View > Toggle display mode to see the options that can be made visible. You can set these independently for both the editor mode (Editor Options) and gameplay mode (Game Options).
Here’s how it works:
If you want to show all the different trigger areas and waypoints used on our level, you would need to enable the correct filters. In this example, you would need to go to Editor options > Debugand there enable Areas and Waypoints.
This is how it will look like before and after:
If you start gameplay in the world after that, you’d notice that the filters aren’t visible. This is because we did not apply these options in Game options > Debug.
Now you can debug easier, and test your debugs in peace.