Learn from the reference level
To see how some of the assets work in The Witcher 3 REDkit, you can first use try them out on a dedicated reference level.
In the Editor load an existing world via the main menu or browse the Asset Browser (CTRL+A). Find a world/level named reference_level in the engine folder, here:
engine\reference_level\world\reference_level.w2w
.
You can also use the search option in the Asset Browser and filter the results by the class only for World files (CWorld).
Once you open the level, you can see that it offers quite a lot of added assets.
Take advantage of them as examples to be studied and tested!
If after loading the level you can’t see areas or other elements on the level, check out this tutorial:
You can also learn a lot from our Demo Mod and guide available here:
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The Witcher 3: Wild Hunt Complete Edition © 2024 CD PROJEKT S.A. Published by CD PROJEKT S.A. Developed by CD PROJEKT RED. CD PROJEKT®, The Witcher®, REDengine® are registered trademarks of CD PROJEKT Capital Group. All rights reserved. The Witcher game is set in the universe created by Andrzej Sapkowski in his series of books. All rights reserved.